![]() Quite literally, frames ÷ seconds = frames/seconds = fps. ![]() That 24.999875 you're seeing is an average frame rate - the number of frames, divided by the runtime. While it's possible it would be able to correct frame rate issues as a side-effect of what it does, if nothing else it's likely overkill for the purpose, and probably not entirely necessary anyway. It's an interpolated frame-generation algorithm more than a rate-control one. here is my opinion on this version 3.0.3.I don't have the Topaz software, but from reading their site, it appears that Chronos is, as you say, about slow or fast motion - exclusively. The impression that nothing has really been settled or is it me who sees nothing? Are we writing in a vacuum on this forum? I’m asking because I don’t feel like we really take into account what we write to the TVEAI team… it’s just my impression. Between 3.0.2 and this new version I really don’t see any difference. Proteus is the same, too bad the quality of these models are in losses. The artemis model is frankly not excellent. the encoding speed is still very slow, this problem will have to be remedied quickly since the official release of this version 3. Still we can’t choose where to put the old models on this version 3 as a lot of people ask here, and it’s better to put the list of models back so that we can choose the model we want ourselves. My impression on this new version, still the problem of the preview during video encoding which does not scroll when encoding the video export.
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