Best way is just to try it with and without and see what you get. Now, this may not affect you with a 1060 - I recall hearing about this from people that had hotter rigs, so that the CPU was much, MUCH slower than then GPU's, so your mileage may vary. And the overhead of dealing with that may actually cost you time. In practice, that doesn't always turn out to be true - because the GPU is so much faster than the CPU, Daz can get unhappy with the CPU-side rendering speed, and may abandon it. There are a variety of GPUs to choose from covering a variety of price points, but if you’re using Daz Studio and want to take advantage of the Iray Render Engine, you’ll need a supported NVIDIA GPU with Iray drivers to make the most out of this feature. So, you'd think that if you rendered with CPU+GPU, that it'd be somewhat faster than rendering with just the GPU, since the CPU would be helping out some. I’ve never seen daz show anything on GPU PERCENT in task manager, but I see it’s eating VRAM under performance and select GPU. You can change one of the meters to CUDA and that will show the utilization. If one of the rendering options is performing too slowly, it'll end up being cut out. Go to the performance tab in Task Manager and select GPU. One of them is trying to "balance out" their use by observing how long each is taking to render portions of the image. If you have both GPU and CPU enabled, Daz will try to use them in parallel.ĭaz does some interesting stuff when it has multiple rendering options.
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